BaldursGate
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Baldurs Gate Cheats.

Fighting Mages.
Outfit your mages with a normal ranged attack weapon (such as a sling or darts) so they can keep above the fray. Low-level mages are more effective with a sling than with their spellcasting.

Lead, Follow, or Get Out of the Way.
Your own character does not need to be the group leader. Your character is the leader by default when you start the game, but unless you're playing as a fighter, it's better to have another character lead and be the focus of enemy attacks.

Stingy Mages.
Don't be afraid to use scrolls, potions, and wands throughout your adventures. There are always more to be found or purchased as you progress. Sending a thief into a manor to do some lock picking, for instance, sometimes yields powerful magic items. Just be smart and use these items when you need that extra boost to get through a difficult situation.


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Pause Early, Pause Often.
The Pause key in Baldur's Gate is possibly the most important and useful feature in the game (by default, it's the spacebar). You should always pause the game when trouble first appears so that you can get a sense of what you're fighting and how you need to respond. Pause several times during the battle to give yourself time to think about a response to changing conditions.

Watch For Assassins When You Enter A Town.
If you're entering a town for the first time, you should expect an assassin to be waiting in or around the inn. Also, when you start making real money, invest in healing and antidote potions, as you'll be facing a lot of poison out in the field.

Maintain a Good Reputation.
Reputation is critically important. Groups with poor reputations (anything below eight) will pay more for the goods they buy and are more likely to be harassed by the Flaming Fist soldiers. A good reputation, of course, means you'll pay less. Equally important, your group's reputation will modify how NPCs react to you. Do good deeds and subquests for NPCs you encounter along the way and you'll see your reputation increase incrementally. If your party has a bad reputation, make someone with high charisma the group leader; this will help a bit. You can also donate money to temples to improve your reputation. It's hard to play through the game with a poor reputation, so your best bet is to avoid damaging it in the first place: Don't kill innocent people, don't be observed stealing (line of sight is the key here), and don't kill Flaming Fist soldiers. Each of these lowers your reputation.

Bring In New Party Members.
Alignment conflicts among party members will cause animosity, and if the conflict is severe enough some might even leave the party or possibly attack it. Generally, alignment conflicts are really just a nuisance, you might grow tired of the whiners. There's only one way to deal with alignment conflicts - change the makeup of your group. Drop a character or two whose alignment is out of sync with the rest of the party and bring in new characters to replace them.

Preserve NPC Power.
Baldur's Gate features a host of NPCs (nonplayer characters) who can join your party. You should take into consideration, however, that the game engine automatically adjusts the level of some NPCs, when you talk to them, to a level that is more commensurate with that of your group. What this means is that bringing one of these NPCs into your group early in the game (when your level is relatively low) will result in that NPC likewise having a lower level. In some cases, you'll want to pass over a potential party member for the time being, returning later after you have leveled-up a few times. When you do let the NPC join your group, he or she will be more powerful.

Kill The NPC's If You Only Want One Of A Pair.
There are a few pairs of NPCs (nonplayer characters) who will join your group as a "team;" if you dismiss one from your party, the other will also leave. If you really don't want both characters, the only way to get rid of one and retain the other is to let the unwanted member die in combat.

Level 1 Spells for Beginning Mages
Grease - Slows down onrushing enemies and allows your party to use their ranged attacks.
Color Spray - Can affect up to six creatures. The drawback is that your wizard needs to be close to the enemies to use this spell, putting him or her at risk. Also, make sure your own party members aren't in the way because they can be knocked unconscious if they are.
Sleep - Can affect more than one enemy and cause them to fall asleep for five combat rounds per level of the caster. This is a great spell, but be warned that it has no effect on higher-level creatures.
Magic Missile - Great for interrupting the spell of an enemy mage. If you pick this spell, reserve it for this use if you have the ability to cast it only once or twice before needing to rest again.
Blindness - Blinds the victim for ten minutes of game time, making it harder for him to land his attacks and easier for your party to attack him. This is a great spell to use on a tough opponent.
These spells are not necessarily the best, but when your low-level mages can cast only a few spells without having to rest, you'll get more mileage out of these than most others.
Non Player Characters.
There are loads of NPCs you can have tag along for your adventure to help out your group. Here are some of the best ones.
Ajantis - A nice, lawful good Paladin to have in your group.
Coran - A chaotic, good halfling fighter/thief. A good lad to have around if you need a theif.
Dynaheir - A lawful, good invoker who can be helpful if you're short on mages. You rescue her at Minsc's behest in the Gnoll Stronghold. If Edwin is in your party, he will demand that you kill her. If Minsc is in your party and you refuse to let Dynaheir join, Minsc will leave. Don't worry, Dynaheir is worth the trouble.
Imoen - Neutral, good thief and the first NPC who will offer to join your group. She's a keeper. Nurture her and consider dual-classing her to a mage after she reaches fourth level as thief.
Kagain - A lawful, evil dwarf fighter who can be a good character to play point man to absorb enemy attacks. He has some natural resistance to spells and he regenerates, too.
Yeslick - A lawful, good dwarven fighter/cleric.

Mages.
High-level magic users are probably the most dangerous opponents in the game. The best way to confront them is to interrupt their spellcasting by hitting them with an attack. When you see an enemy spellcaster, focus on taking him down as soon as possible. Interrupting spellcasting has two benefits: It prevents the spell from being cast and it removes that spell from the spellcaster's available memorized spells. One of the best ways to interrupt a wizard is to use a wand of magic missiles; this is a quick attack weapon and it will always hit if the wizard fails to make his saving throw against magic. Be sure to also target the wizard with ordinary weapons.

 


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This table tells you the name and number of hit points each creature has.
Monster Hit Points
Ankheg 52
Basilisk, greater 78
Basilisk, lesser 45
Battle Horror 58
Bear, brown 41
Bear, cave 50
Bear, polar 66
Carrion Crawlers 22
Dog, blink 32
Dog, war 17
Dog, wild 9
Doomguard 64
Doomsayer 78
Doppleganger 31
Doppleganger, greater 65
Dryad 9
Ettercap 40
Flesh Golem 40
Ghast 29
Ghoul 15
Gibberling 8
Gnarl 19
Gnoll 15
Half-ogre 20
Hobgoblin 8
Hobgoblin Elite 16
Icharyd 46
Invisible Stalker 64
Jelly, mustard 65
Jelly, ochre 41
Kahrk 103
Kobold 4
Kobold Commando 7
Ogre 30
Ogre Mage 39
Ogrillon 19
Ooze, gray 25
Revenant 60
Schlumpsha 50
Shoal 51
Sil 49
Sirine 49
Skeleton 8
Skeleton, warrior 84
Slime, green 16
Spider, huge 18
Spider, phase 44
Spider, sword 45
Spider, wraith 27
Tasloi 8
Wolf 24
Wolf, dire 33
Wolf, dread 33
Wolf, vampiric 50
Wolf, winter 45
Worg 26
Wyvern 63
Xvart 8

Resurrection is a Valid Option.
You can resurrect a dead party member at a temple as long as he or she hasn't sustained more than ten points of damage. Some battles are tough and you may want to use the Resurrect option rather than replay the battles numerous times to get the outcome you desire.

Magnetic Fighting Machine.
It's important to outfit your lead fighter with everything you find that will make him tough to hit and kill--magic items that help him evade missile attacks are lifesavers for this stout fellow. Turn him into a tank with plate armor and magic items that lower his armor class even more and let him be a magnet for the enemy attacks while the other members of your group clean up.

Use Formations.
Formations allow you to select which party members will receive the brunt of enemy attacks. Mages and thieves die quickly if they are targeted right away, so you don't want them at the forefront. A popular strategy is to use the "T" formation or the "triangle" formation, with your fighters at the forefront. There is one exception to the "fighters in front" rule and that's in dungeons. Use a thief to scout for traps (which will show up in a red outline) and then disarm them.
The "circle" formation is handy to use when you want to rest your party, since you might be waylaid while resting and you'll have no idea where the attack will come from. Put your badly wounded character in the middle for protection.